Marshall Art Studio:

Web Development + Design, Graphic Design, Illustration, Comic Book Art

Skip to Content



Marshall Art Studio: About the Studio

About the Studio

  • David Marshall, Artist in Residence
  • 29 Greene Street | Suite 1
  • Somerville, MA 02143 USA (ET)
  • 617-970-1933 | dsm@illdave.com

Marshall Art Studio is a one-man creative services company, building visual design solutions since 1990. Its founder, David Marshall, has almost 20 years of experience in graphic design, illustration, web + information design, and overall content beautification. His Studio provides these services for a variety of public, private, and non-profit organizations.

In addition, Marshall has taught for Art Institute of Boston, Massachusetts College of Art and Memphis College of Art.

In his mythological spare time, he creates an occasional comic book.

[Back to top]


Download My Electronic Business Card

This vCard (wiki) works with PDAs and standard contact organizers (Microsoft Outlook, Apple Address Book, Mozilla Thunderbird, etc.)

[Back to top]


Hero for Hire

Put this creative services expertise to work for you:

The Departed

Companies I worked with that are

New England Black Weekly

RIP 1980

Illustrator, Production Artist

Boston-based newspaper. My first professional gig. While still a freshman at MassArt, I was introduced to the hectic pace of a startup news organization being run on a shoestring budget. This training would prove to be helpful in future editorial assignments (The Boston Edge, Citizen's Group Papers , Urban Beat, Computerworld). Our main competitor was the Bay State Banner. In this crazy time, we swore to bury them.

What Went Wrong?

Okay, so they buried us. There just wasn't enough of a target audience to support two similar publications.

[Back to top]


Vision Machine Research

RIP 1983

Storyboard Artist, Production Artist, Graphic Designer

Startup, cutting-edge video game developer. The major project was creating the 3-D photographic technique used in today's most popular games. Like most startups, the organization was run on a shoestring, the hours were long, and moral was great until checks started bouncing.

What Went Wrong?

By my sketchy memory, the lead programmer bolted for another firm.

[Back to top]


The Boston Edge

RIP 1986

Op-Ed Illustrator

A weekly arts and entertainment newspaper. I provided front-page and interior editorial illustrations. Like most startups, the organization was run on a shoestring, the hours were long, and moral was great until checks started bouncing.

What Went Wrong?

Our main competitor was a little mom-and-pop outfit called the Boston Phoenix. 'Nuff Said.

[Back to top]


Gregory Fossella Associates

RIP 1988

Production Artist, Graphic Designer

In it's heyday, this industrial design firm was internationally famous. Not bad for my first professional day job. I was Junior Production Artist (a.k.a "Stat Rat") Through hard work and a willingness to learn, I was promoted to Junior Graphic Designer. This was my introduction to real-world fundamental production techniques needed to make professional-level printed work.

What Went Wrong?

Mr. Fossella's old-world philosophy became outdated by the late '80s.

[Back to top]


Citizen's Group Papers

RIP 1990

Illustrator

A group of Boston-based small-town weekly newspapers (Allston-Brighton Citizen's Item, Brookline Citizen's Item, etc). I started off in the Production department, which was still doing traditional paste-up at the time. After seeing my editorial illustration experience (New England Black Weekly, Boston Edge), the editors started using my high-concept Op-Ed illustrations.

What Went Wrong?

General decline of newspaper readership.

[Back to top]


UrbanBeat

RIP 1992

Graphic Designer, Illustrator

Startup, Boston-based newspaper. I obviously didn't learn my lesson from my experience at the New England Black Weekly. I took over the design chores from a burnt-out graphic designer, designing and producing the entire publication from the ground up. Worked closely with the one-man Editor, Publisher and CEO. Converted the digital art from Aldus PageMaker to Quart XPress. Redesigned the logo and provided editorial illustration. This was all done on a Mac Plus, so lots of time was spent hitting the return key and waiting. Our main competitor was the Bay State Banner. In this crazy time, we swore to bury them.

What Went Wrong?

There just wasn't enough of a target audience to support two similar publications. The Editor overextended himself, and ultimately couldn't generate enough content or advertising dollars for the company to survive.

[Back to top]


Midnight Oil Studios

RIP 1993

Graphic Designer

Independent design and marketing agency. At the time I was hired, computers (hardware by Apple, software from Adobe and Aldus) were beginning to take the place of traditional creative and production tools. Our clients were major advertising agencies and shopping mall conglomerates.

What Went Wrong?

The principals were terrific artists, but horrible project managers. Due to one crisis or another, the company worked us least 50 hours a week, while only paying us for 35. In my opinion, this environment kept us from retaining enough talent to hit increasingly unrealistic deadlines. Due to a financial disagreement between the principals, the company was split into independent companies which relocated to San Francisco and New York City.

[Back to top]


ITG Department of Merrill Lynch

RIP 2003

Web Designer

My introduction to cutting-edge web development (ASP, CSS, DHTML, dynamic Javscript). Merrill Lynch, based in Hopewell NJ, bought startup company ITG to create web tools for banking and day-trading.

What Went Wrong?

With the internet economy crash, Merrill decided it didn't need to finance a remote office in Cambridge.

[Back to top]


Publicom

RIP 2004

Graphic Designer, Illustrator, Production Artist

Worked on porting Reader Rabbit content from CD ROM to printed workbooks. Developed page layouts and illustrations from start to finish.

What Went Wrong?

Publicom was experiencing clash flow problems.

[Back to top]